Actions such as 'press the trigger and your character will shoot a gun' and 'press the button and your character will swing their sword' can now be easily expressed without going through a command system."įinal Fantasy XVI producer knows the game's combat system for satisfy everyone. Speaking to Famitsu (as translated by VGC), Yoshida explains that the turn-based combat, which was the only possible battle system when the first Final Fantasy was released in 1987, simply isn't appealing to younger players.Īs he revealed, "For several console generations now, all character expressions can be done in real-time. Producer Naoki Yoshida revealed that the reason FFXVI ditched Final Fantasy's classic turn-based combat is that they want the game to appeal to younger audience. Why Final Fantasy XVI ditched the turn-based combat system "This time, to make sure that we could tell the story that we wanted in the way that we wanted to, we decided to pursue a mature rating in most of the regions that will be releasing the game." And you find yourself changing things that you wanted to do in the game based on that rating," explained Yoshida. "When trying to tell a story with difficult adult themes, these ratings can end up becoming somewhat of a hindrance. Despite the game's mature rating, Yoshida has made it clear that FF 16's rating won't mean that they're going to be overly grotesque with violence and other extreme mature content. Speaking to Gamespot, producer Naoki Yoshida explained why Square Enix was open to making Final Fantasy XVI a mature-rated RPG and talked about the game's darker tones.Īccording to Yoshida, they didn't want to feel restricted by the T-rating, and Square Enix allowed the developers to really hone in on the story's more mature tone. It looks like the game will feature high-fantasy elements instead of the more sci-fi aspects we've seen in Final Fantasy VII and Final Fantasy XV. In February 2019, producer Naoki Yoshida said this during an interview: "I'd like to see a Final Fantasy that is straightforward fantasy, one that doesn't have much machinery, and with no mecha in it." It's a funny way to say "this is the kind of Final Fantasy game I'm currently developing," but that's more or less what he was saying. From what the trailer shows, it seems the player will be able to summon in and control eikons like Ifrit, Titan, Shiva, Ramuh, and more against other giant beasts.According to an early October 2020 Famitsu issue translated by "the protagonist can do a Shift Warp as well as use Summons attacks in his moves." So the combat will be a mix of martial arts and magically-enhanced moves. Where this gets interesting is with the introduction of eikons. When the player takes on a boss, the overlay switches from showing minor enemy health bars over each individual's head to a side-by-side display akin to a fighting game. To get the combat down right, Devil May Cry V's Ryota Suzuki is on board to make everything mimic the smokin' sexy style of Dante. Our main character Clive is shown doing stylish combos, juggling enemies in the air, and pulling off flashy finishers. The gameplay shown off seems to be following the same model of Final Fantasy VII Remake and Final Fantasy XV, going for real-time action over the turn-based gameplay of classic titles in the franchise. Final Fantasy XVI is slated to release in the summer of 2023. Moreover, it gave a look at the latest designs for the classic summons/primals/aeons/eikons/whatever they might decide to call them in this particular game. After a long silence, Square Enix unveiled a new trailer for the upcoming RPG Final Fantasy XVI which finally, mercifully, revealed gameplay for the next mainline title in the long-running fantasy franchise. As PlayStation's State of Play presentation drew to a close, the gaming company had one last major surprise in store for Final Fantasyfans.
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